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Thangka Now

An Interactive AR Museum Experience

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DURATION

COLLABORATION

5 weeks

CLIENT

Team of 2

( Advised by Professor Mark Skwarek)

Rubin Museum

MY ROLE

TOOLS

Unity

Cinema 4 D

After Effects

Kinect

  • 3D animation

  • AR building

  • Prototyping

Overview

Thangka Now is an AR museum project that stimulates learning, promotes understanding, and inspires personal connections to the ideas, cultures and imagery of Tibetan art form, Thangka.

The project has three parts: AR Mandala, visual narratives through Thangka, and real-time kinect interaction Thangka.

Design Goals

Thangka Now aims to provide a engaging way for visitors to get educational information from unfamiliar arts. Instead of putting on an audio headset that recites information about the artwork as you approach, Thangka Now lets visitors see the unseen, imagine the art in its original environment and understand the background stories behind.

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AR Mandala

A mandala is a spiritual and ritual symbol in Buddhism, representing the universe. Because of Thangka’s artistic style, Mandala in Thangka always appears in a flat 2D image. In order to let visitors better understand the abstract patterns from Mandala, We tried our best to restore the three-dimensional appearance of Mandela based on articles and interview with staff at Rubin Museum.

 

By scanning the Mandala, visitors will see AR Mandala on the screen. You can zoom in, explore, touch different parts of animated 3D Mandala and learn narration of the mandala.

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Storyboard of AR Mandala

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Three dimensional apperance of Mandala

Visual Narratives through Thangka

There is always a fascinating narrative story behind the Thangka. We animate one story of previous lives of the Buddha on the right corner of a Thangka, depicting when the Buddha, in his life as an elephant, saved a group of starving wanderers in the forest by sacrificing his body, hurling himself over a ledge for their sustenance.

When visitors come close to the Thangka, they can hover over the part they want to get stories, and trigger the narrative stories behind this specific part. We used Kinect to detect hand gestures.

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The part depicting a story of the Buddha

Animated painting

Hand Gesture Interaction

aVisitors can either scan or wave their hands to interact with the paintings. We used Kinect and Cinema Suite plug-in in Unity to realize the interaction. By waving your hands, you could trigger the narrative stories. Plus, you could also see beautiful trails following the movement of your hands, which bring the fun of interaction.

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Acknowledgement

We collaborated with Rubin Museum, a museum dedicated to the collection, display, and preservation of the art and cultures of the Himalayas. We were glad to receive high-res Thangka images from staff of Rubin, and background stories behind them as well. 

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